Saturday, May 6, 2017

On Call of Duty: WWII and the SJWs who hate it

Worldwide Reveal ad
The announcement of Call of Duty: WWII is, in my opinion, a great move by Activison. Some of you might remember almost the same time last year, when I criticized the makers of the franchise for taking a futuristic direction rather than historic one. Now the publishers have heard from the consumers and are going to return to their roots. They have the opportunity to win back many people who have left the franchise (I haven't bought a game in the series since 2014).

Sales for Call of Duty: Infinite Warfare underperformed compared to previous games. By going back to the Second World War, many people no longer view Activision negatively like they used to. The game, of course, is not out yet and there is possibility that the makers of the new edition to franchise could get it wrong, but as of now the reveal has been widely successful. Not only is the video the fastest in the franchise to get over 10 million views in a day, but if you look at likes and dislikes it is far different from Infinite Warfare:


Unlike the last game, this one is popular. It also shows something I've said for a while: history is winning! The decision to go with World War II came down to vote for either a game that focused on the past or to go with another unnecessary game that takes place in a futuristic setting. Remember that the last Call of Duty game on World War II was World at War, which came out in 2008. Activision has another advantage in that EA, their main competition for this year, will continue the Star Wars franchise with Battlefront II.

While most of the characters in the game will be white men, one of the most interesting things about the new game is that it will include playable female characters in multiplayer and it sounds like the campaign will also have a character who is an African-American and another character who is a child. This offers players more experiences from people of different backgrounds during the war. I think this is a good idea and at first I thought most people who love video games would support Activision's decision. That is until I read an article from Polygon:
It reads like a marketer’s checklist for suitable diversity, a roster of token characters that doesn’t acknowledge their experiences more than it pats the publisher on the back. Sledgehammer staffers’ repeated references to “brotherhood” also speak clearly to the fact this game will be told from a very traditional perspective.
From what we saw and heard about this game today, that tradition doesn’t genuinely include brothers of other races, or brothers who don’t identify as male. It’s important to note that segregation was still very much enforced during the time period, including within the American military. And judging by the attention Sledgehammer is paying to period firearms and the sounds they make, Call of Duty: WWII is all about preserving historical authenticity.
Rather than consider that the makers of the game wanted to genuinely show players what it was like to be a woman or a black man during the war and also tell a story of the Second World War that they were passionate about, all these writers prefer to believe that the female and black characters are being used as "tokens" merely to promote diversity. I could spend the next several paragraphs refuting this, but I think this video on YouTube by Skill Up does it perfectly:

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