The plot focuses on eight friends who have decided to spend their winter vacation at a private lodge on a mountain in Canada. Their vacation comes a year after a terrible accident on the mountain in which two friends disappeared without a trace. When all the friends reunite on the mountain again, it becomes clear that someone or something very dangerous is on it with them. It is the job of the player to make sure that all of the friends survive until dawn when a rescue party will arrive. The game is conducted like a television series where there are ten episodes and each is roughly an hour long.
As I said before, the choices you make can change the game. When engaging in a conservation with other characters, the player can say multiple things that will change a relationship for better or worse. The choices that are made can change the situation quickly or much later in another episode. The creators of Until Dawn make a huge point of the butterfly effect, which a player will learn as soon as the game starts. To help solve the mystery, players can pick up several items during the game that are clues to find out what is going on. The game is made to be replayed several times. A player can change what happens to the characters and their relationships each time they play. It should also be remembered that (like all games in this style) there are several plot points that have to be followed.
The graphics in the game are wonderful. They clearly put a lot of work into making the game look good. The setting is perfect because the lodge and other locations on the mountain do give an eerie feeling thanks to the heavy emphasis of detail all over the game. Overall, I liked the game and if you have an interest in interactive games, then Until Dawn is perfect for you.